Interface for computing a good / optimal vertex position.  
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#include <ogdf/geometric/VertexPositionModule.h>
Interface for computing a good / optimal vertex position. 
Definition at line 44 of file VertexPositionModule.h.
◆ VertexPositionModule()
  
  | 
        
          | ogdf::VertexPositionModule::VertexPositionModule | ( |  | ) |  |  | inline | 
 
 
◆ ~VertexPositionModule()
  
  | 
        
          | ogdf::VertexPositionModule::~VertexPositionModule | ( |  | ) |  |  | inline | 
 
 
◆ call()
◆ operator()()
◆ setBoundingBox()
  
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          | void ogdf::VertexPositionModule::setBoundingBox | ( | double | x_min, |  
          |  |  | double | y_min, |  
          |  |  | double | x_max, |  
          |  |  | double | y_max |  
          |  | ) |  |  |  | inline | 
 
Vertex has to be moved within the given bound. 
- Parameters
- 
  
    | x_min | minimum x-coordinate |  | y_min | minimum y-coordinate |  | x_max | maximum x-coordinate |  | y_max | maximum y-coordinate |  
 
Definition at line 57 of file VertexPositionModule.h.
 
 
◆ m_x_max
  
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          | double ogdf::VertexPositionModule::m_x_max = 1 |  | protected | 
 
 
◆ m_x_min
  
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          | double ogdf::VertexPositionModule::m_x_min = 0 |  | protected | 
 
 
◆ m_y_max
  
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          | double ogdf::VertexPositionModule::m_y_max = 1 |  | protected | 
 
 
◆ m_y_min
  
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          | double ogdf::VertexPositionModule::m_y_min = 0 |  | protected | 
 
 
The documentation for this class was generated from the following file: