Interface for computing a good / optimal vertex position.
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#include <ogdf/geometric/VertexPositionModule.h>
Interface for computing a good / optimal vertex position.
Definition at line 44 of file VertexPositionModule.h.
◆ VertexPositionModule()
ogdf::VertexPositionModule::VertexPositionModule |
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◆ ~VertexPositionModule()
ogdf::VertexPositionModule::~VertexPositionModule |
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◆ call()
◆ operator()()
◆ setBoundingBox()
void ogdf::VertexPositionModule::setBoundingBox |
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double |
x_min, |
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double |
y_min, |
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double |
x_max, |
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double |
y_max |
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Vertex has to be moved within the given bound.
- Parameters
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x_min | minimum x-coordinate |
y_min | minimum y-coordinate |
x_max | maximum x-coordinate |
y_max | maximum y-coordinate |
Definition at line 57 of file VertexPositionModule.h.
◆ m_x_max
double ogdf::VertexPositionModule::m_x_max = 1 |
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◆ m_x_min
double ogdf::VertexPositionModule::m_x_min = 0 |
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◆ m_y_max
double ogdf::VertexPositionModule::m_y_max = 1 |
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◆ m_y_min
double ogdf::VertexPositionModule::m_y_min = 0 |
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The documentation for this class was generated from the following file: